Recently completed this retro-inspired arcade cabinet modeled in Blender and textured in Substance 3D Painter.
The goal was to create a stylized yet believable arcade machine with clean topology, optimized geometry, and materials that capture the worn metallic edges, painted surfaces, and classic arcade aesthetic. I focused on balancing visual quality with game-ready efficiency while paying attention to small details like the control panel, coin slots, and emissive screen elements.
Software Used:
• Blender (Modeling & Rendering)
• Substance 3D Painter (Texturing)
Feedback is always appreciated!